

You could instead just move the mouse a bit more.Ĭhanging any of this means you'll need to move your mouse different amounts in order to be facing any given pixel on the screen instead, which will hinder flinch shots slightly, even if the new values are otherwise superior. Other than that, higher dpi just means you can use a lower sensitivity and its only that which lets you aim slightly more precisely. Your operating system may have additional restrictions, or mouse acceleration or smoothing or other mangling of data depending on the speed of the mouse. Of course you can't actually exceed 1000hz, and your system might sometimes poll updates if you have other devices on that particular usb bus/controller.

So if you ever move your 3500DPI mouse more than 256/3500 inches in 1/1000th of a second, your dpi is too high or your rate is too low. Exact behaviour depends upon the mouse itself. If your mouse moves 256 'dots' between polls, the value will be wrapped (worst case), clamped (middle case), or clipped+delayed till next poll(best case).

Regarding DPI, your mouse will be polled at some rate specific to your hardware. too high a fov will mean you cannot see stuff around your crosshair as easily (it'll be smaller), so the value you _can_ use is somewhat related to the display pixel density/count, but even then you may find the distortion disorienting. the fov value is the horizontal fov, which means that widescreen-correct fovs result in you seeing less vertically, but if you have a widescreen monitor you at least don't have the extra distortion. the actual fov you use should depend on how comfortable you are with the distortions. Higher fovs mean that the center of your screen ends up a bit squished and too small.
